ARTINFO.com

Font Size Font Increase Font Decrease

Collecting New Media

By Robert Ayers

Published: August 3, 2007
NEW YORK—For private collectors, new media works raise issues that simply don’t exist for more traditional, static art objects. And yet these issues are hardly dissuading purchasers. Not only do many collectors include new media pieces in their collections, but the number of them who focus on this type of work is quickly expanding. “I’ve been in business for six years now,” says Steven Sacks, director of Chelsea’s bitforms gallery, which specializes in new media art, “and it’s growing fast. It’s quite different from how it was.”

Times and attitudes have certainly changed since the beginnings of what we would now recognize as new media. In the 1960s, early examples of art on film, and shortly thereafter on video, grew out of the somewhat anarchic realms of performance art and Fluxus, many of whose artists deliberately attempted to create forms that were uncollectible. Nowadays, even artists who grew up with that ethos seem largely to have forgotten about it (and of course many top performance artists, like Marina Abramovic, turn out to have been fanatical and skilled documenters, anyway), and the majority of younger artists see no problem in giving their art sufficient materiality to render it saleable. Which is just as well, because collectors tend to desire art in direct proportion to its objecthood. They want to be able to see, understand, and grasp what they are buying.

Some of the most commercially successful new media pieces that I have seen recently have also been beautiful objects, like Gerald Forster’s video boxes. Forster’s background is as a commercial photographer, and he has been accumulating the scarcely moving video images that he presents in these pieces for something like ten years. However, when he first thought to screen the footage for his dealer Karen Jenkins-Johnson, he went ahead and created a prototype of the gorgeous acrylic box that houses the DVD player and which, when its back is screwed on, gives the piece both its manageability and appearance. This is new media art that you can sit on a bookshelf.  

The popularity of Shirley Shor’s pieces—“She’s always a crowd pleaser,” says her dealer Moti Hasson—also has much to do with their physicality. At the core of her art are the computer codes that she writes and which animate constantly changing geometrical arrangements on video screens, but the cool, and frankly rather beautiful surroundings that give her pieces physical form make it obvious she is equally aware of the tradition of abstract painting that her work extends.

Increasing Viability
The sort of work that Forster and Shor make is dependent upon the swift pace of technological development that has occurred over the last decade, and which has led to the expansion of the amount and range of new media work being made. This development is an equally important factor in the growth of new media collecting. The computerization of hardware, the advances in software, rapid advances in screen technology, the continuous miniaturization of components, and decreasing costs for all of this mean that artworks that were unimaginable even five years ago can be made, exhibited, and collected today. “It’s a huge jump forward. The Mac mini, for example, is a genius machine for the current art generation,” says Sacks.

Another significant aspect of collecting new media, and one of the more unusual characteristics of the new media market, is the fact that it has undoubtedly been institutionally led. Potential collectors needed to be shown the physical possibilities for this sort of work, and they learned their lesson from museums and commissioning organizations like Franklin Furnace (which claims to be “making the world safe for avant-garde art”). These institutions have not only documented the history of this work—as in the Whitney Museum of American Art’s key 2001–02 survey, “Into the Light: The Projected Image in American Art, 1964–1977”—but also, more practically, shown private collectors the viability of commissioning, collecting, and exhibiting new media pieces.

Page 1 2 Next
advertisements