
Photo courtesy James Cohan Gallery, New York
Roxy Paine, "Weed Choked Garden"

Photo courtesy James Cohan Gallery, New York
Roxy Paine, "Erosion Machine"
NEW YORK—New York-based artist Roxy Paine makes computer-driven machines that
mechanically produce paintings and sculptures; he also creates hand-crafted
replications of nature that are startlingly realistic. His work toys with
assumptions about nature vs. culture and organic vs. artificial; it often
confounds the distinction between the man-made and the natural.
His
lifelike mushroom sculptures, life-size stainless-steel trees and machine-made
art have been exhibited worldwide, including in the original Greater New
York show at P.S.1 Contemporary Arts Center in 2000, and the Whitney
Biennial in 2002. He is currently featured in Ecstasy: In and about
Altered States, at the Geffen Contemporary at MOCA in Los Angeles and is
working on a new site-specific commission for New York's Madison Square Park.
Artinfo caught up with him as he was installing his show at New York’s
James Cohan Gallery, which opens January 14.
I was struck by the
way the weed garden in your new show turns what would normally be an abomination
into something appealing. Was that your intention?
That’s a big
part of what I’m trying to do. Weed-Choked Garden is someone’s attempt
at a garden, but it is completely overgrown. The weeds are doing the
best—although they are also being eaten. In a way, there’s this same sort of
conflict in my work, between this human desire to create a perfect, manageable
thing—like a grid or a row or the garden—and nature’s other structures, which
have their own logic but can’t be contained. So there are these other organic
structures in there, with these interconnections, with these different species
coexisting.
What draws you to that side of nature, to the weeds
and fungi? We tend to think of them as the ominous and less pleasing side. If
someone saw your garden in an abandoned lot…
They would ignore
it or step on it probably.
But you redeem that side of nature,
making it seem as if it’s very easy to make a pretty flower, and difficult to
make this ugly weed.
I think that’s true. It has to do with
taking the normal mode of perception, trying to jog myself out of that and find
the beautiful in what’s not normally considered so. When I started dealing with
the kinds of mold that grow on these weeds for example, I initially thought it
was repulsive, but then I started to see these structures inside of it, and
these colors, and realized it is quite beautiful.
So much of what we
consider beautiful or not beautiful is, of course, just conditioned by culture.
But it’s also constantly in flux, since our notions of what is beautiful or what
is disgusting are always changing. But rather than say “the disgusting is
beautiful,” I just want it to be a mediation on how we think and why we have
these categories.
The other part of that is the painting and
sculpture machines. You add a third element to the nature vs. the manmade
equation, and that’s the machine. You have robots making something that is
supposed to be a creative, a human act, whereas you make something with your
hands that looks entirely organic.
Yes, mass-production is
supposed to create sameness and a consistent object. I’m trying to play with
that perception. And there are things like the Erosion Machine in the show. It’s
this machine that is eroding a large sandstone block. I’m using this robot
similar to those used in General Motors factories, to direct this blast of air
with a silicone medium that is slowly eroding the stone.
That’s
both what time does to a rock and how sculpture is made.
Yeah,
it’s like carving —there’s that notion that an artist like Michaelangelo would
look at the block of stone and see the form inside of it. But actually, this is
even more removed from the hand because I’m using different data sets to
determine the movement of the arm. The first block will use weather data, from a
particular time and place—wind-speed, hours of sunlight, temperature,
precipitation—to determine how and at what angle the arm will move over the
surface of the rock. That’s the way it’s being controlled. But of course, to a
very large extent, things cannot be controlled, because of the dynamics
involved. But more importantly, because of the structures that are inherent in
the stone. There are these ridges already within it, so what is being revealed
by the robot is partly the essential nature of the stone. It’s like seeing the
recording of the natural processes of the planet. That stone was created in a
dune field in Utah 300 million years ago; the ridges are the way the sand was
deposited by the wind blowing over it.